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Product Designer Curriculum

For young people ages 13+, 14-22 recommended

What is a product designer?

Introduction

The look and feel of all of your favorite applications whether on the phone, computer, or web are all designed by product designers. Think Netflix, Google, Facebook, Amazon, the screens in your car, and much much more. There are product teams that build, maintain, and improve these apps. 

Product designers are one of the main team members of these product teams. The other two main members are usually Product Managers and Software Engineers. 

How much they make

The average salary of an entry level product designer is around $80,000/year and after a couple years of experience can go up to an average of $120,000/year. 

The goal of this curriculum is to help your child start early to get ahead of the curve.

Students will design
3 applications

A mobile app

A fully functional design that is clickable and can preview on the phone. 

A web app

Students have the choice in the types of app they want to build (i.e. social media, web3, ecommerce, etc…)

An app of their choice

Students are free to use the experience they’ve gotten from building the mobile app and web app and build one of their own choice.

How it works

Designed to with the goal of helping teens land that paid opportunity.

Product Design Process

Teens learn how product designers identify problems in the real world, turn that into an idea, and product then a full fledged app. 

Professional Portfolio

Employers will always look at a candidates portfolio before their resume to see whether the candidate has the capabilities to do the job.

Interviewing & Applying

Helping students prepare for the series of interviews that candidates go through after the initial conversation usually with a recruiter.

Product Design Process

Teens learn how product designers identify problems in the real world, turn that into an idea, and product then a full fledged app. 

Professional Portfolio

Employers will always look at a candidates portfolio before their resume to see whether the candidate has the capabilities to do the job.

Interviewing & Applying

Helping students prepare for the series of interviews that candidates go through after the initial conversation usually with a recruiter.

8 main phases of
the curriculum

Foundations of UI/UX
1
User research
2
Ideation & Information Architecture
3
Wireframing
4
Prototyping
5
Building a portfolio
6
Apprenticeship preparation
7
Landing apprenticeship
8

The journey

PHASE 1

Foundations of UI/UX

  • Introduction to UI/UX
  • Design Thinking
  • Importance of solving real problem 

PHASE 2

User Research

  • Introduction to user research
  • Hypothesis/problem statements
  • How to conduct research
  • Validation

PHASE 3

Ideation & Information Architecture

  • Synthesizing research
  • Brainstorming
  • Information architecture

PHASE 4

Wireframing

  • UI, Interaction, Design Principles
  • Wireframing
  • Design systems
  • Style guides
  • Inspiration
  • Mood boards

PHASE 5

Prototyping

  • Hi-fidelity mockups
  • Interactive prototypes
  • Testing/user interviews

PHASE 6

Building a portfolio

  • Build a Mobile app
  • Build a Web app
  • Build a Website (or app of choice)
  • Putting it all together into a portfolio

PHASE 7

Apprenticeship preparation

  • Digital tools used in corporations
  • Setting up resume
  • Setting up LinkedIn
  • Interview preparation

PHASE 8

Landing apprenticeship

  • Applying
  • Guidance before and after interviews
  • Getting the offer

PHASE 6

Building a portfolio

  • Build a Mobile app
  • Build a Web app
  • Build a Website (or app of choice)
  • Putting it all together into a portfolio

PHASE 1

Foundations of UI/UX

  • Introduction to UI/UX
  • Design Thinking
  • Importance of solving real problems

PHASE 2

User Research

  • Introduction to user research
  • Hypothesis/problem statements
  • How to conduct research
  • Validation

PHASE 3

Ideation & Information Architecture

  • Synthesizing research
  • Brainstorming
  • Information architecture

PHASE 4

Wireframing

  • UI, Interaction, Design Principles
  • Wireframing
  • Design systems
  • Style guides
  • Inspiration
  • Mood boards

PHASE 5

Prototyping

  • Hi-fidelity mockups
  • Interactive prototypes
  • Testing/user interviews

PHASE 6

Building a portfolio

  • Build a Mobile app
  • Build a Web app
  • Build a Website (or app of choice)
  • Putting it all together into a portfolio

PHASE 7

Apprenticeship preparation

  • Digital tools used in corporations
  • Setting up resume
  • Setting up LinkedIn
  • Interview preparation

PHASE 8

Landing apprenticeship

  • Applying
  • Guidance before and after interviews
  • Getting the offer

Help your teen
become a product
designer

Questions? Email info@logolife.org

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